twitterfacebookgoogle pluslinkedinrss feedemail

Pages

Introduction

Welcome To DYOM World. Here' s a short introduction

DYOM Interface

Look what is really inside the mighty DYOM. Simple, yet effective.

The Raid by 1caker

A remake of Indonesian best action movie. What is inside?

GTA SA : Ultimate Gang Wars by Huzaifa khan

Viewing gang wars from many perspectives!

This is default featured slide 5 title

Easy to customize it, from your blogger dashboard, not needed to know the codes etc. Video tutorial is available, also a support forum which will help to install template correctly. By DeluxeTemplates.net

Sabtu, 14 Maret 2015

DYOM Written Review - GTA SA : Ultimate Gang War



Trailer :


Preview :

The main point that I make this topic is that you can tell me which Gangs you want face-to-face then I will make it.

Here is some of Gangs which I have choose for this topic:

dyq828.png

Ballas
Los Vagos
Homies (Groove Street)
Aztecas

2s1oih4.png

Rifas
Traids
Da nang boys

24zysti.png

Northwood Bikers

55qqyw.png

Army
Swat
LSPD
SFPD
LVPD
F.B.I
Russian Mafia
Da NAng Boys
Farmer(Cow boys)
Security Guards
Madd Dog Agents
Zombies
Street Beggars

then you can comment that which Gangs you want to fight in these gangs.
 
Just Cast your vote in polling system of your favourite Gang war every week when I receive high quantity votes than I'll make that mission.

(By Huzaifa khan)

Missions Download :


Before I Played :

When I first look the topic I feel like "What this ? No story? No protagonists and antagonists? No brain twister along the missions?" and I feel that I'm going to leave this missions pack behind. That's the main reason, everyone wants story to add to their missions pack, because DYOM basically give the player a "new story", and what I thought I will get from this missions was the same thing I done when I finished beating GTA SA. Shooting random gangs, ignite wars and won it because you're the only one who killed all the gangs. I though this will be a huge let down

After I Played :

Just like I expected. THEY ARE JUST SOME WARS, WARS, WARS and also WARS. Enemies coming from there, enemies coming from up there, from down there, from your side. Backup incoming, you have your reinforcement, and the cycle continues. It's like the designer already put a script like : 

1. Showing some random gangs having fun or don't have any ideas what they are doing
 2. Another random gangs attack their base 
3. EPIC WAR IGNITED 
4. A MOTHERF***ING HELICOPTER INBOUND? EVEN A SMALL GANG LIKE BALLAS OWNS IT ! 
5. A massive win for YOU. And IT WAS ALWAYS YOU

But every black cloud has their silver linings. Let's recalled how well the designer put his hardwork to this missions pack. The placing of the cutscene are great, if I can't say it was beautiful. The objects are great, it has many variation and I think the designer put EVERY SINGLE THINGS from the objects that was provided. The actors, well they kinda variative but you know, the actors are limited because of  "the gangs". The missions are passable (the hunter is an exception) because most of the enemies are killable (if it even a word). Overall, the elements are great

I give this missions pack a 3 out of 5 stars. I'm very dissapointed about the lack of story because it's all what the DYOM players ever wanted. Suggestion is, give a story and I can give this missions pack a 4 out of 5

Plus and Minus :

Plus :
- Cutscenes Positioning. Simply, they are great.
- Variation of surroundings. Many objects, many cars and vehicles, a great set of actors
- Passable Missions. As I mentioned the hunter is an exception
-  Ideal actors. Both for friends and enemies
- Exciting Gunfights. Great for they who fancy gunfights

Minus :
- No Story. Yes, the main point. The integral part of a missions pack is missing here
- Grammar and Dialogues. Well this is what foreign players difficulty, so I think it's normal
- HUNTER. What more can I say ? Even you have a minigun it's still HARD.
- Same script. Just as I mentioned above, it's kinda repetitive
- Too much. Yes, the idea is kinda out of the box. It's good to be, but it's WAY to far.

Overall :

It's not that bad for someone who fancy gunfights over story. But many DYOM players agree that the story is an integral part of a missions pack. Many players decided to follow or not to follow a missions pack based on the story of the protagonists. So this is what I can give for the designers : CREATE. A. STORY.


That's my review guys. Stay happy

DYOM Written Review - The Raid by 1caker



Trailer :



Preview :

Bejo,the ambitious gangster killed Andi,Rama's brother.Rama is a former gangster from Jakarta (Los Santos) and a prisoner in Yogyakarta (Las Venturas) city prison.He's escape from the jail with Ucok,son of a mafia boss,Bangun.

After they escape from the jail.Rama back to his home. Rama meets with Bunawar, a police officer that was assured honest by Andi. Bunawar invites Rama to join a clandestine anti-corruption task force which seeks to expose police commissioner Reza's backroom dealings with the Bangun and Goto gangs. While Rama initially declines, he agrees to join them after learning of his brother's murder by Bejo and the imminent threat to his family.

(By 1caker)

Missions Download :


Before I Played :

I basically love the idea that someone made this film a remake in DYOM. FYI, this mission is based on movie with the same title, "The Raid", and was filmed in Indonesia, my home country, which us Indonesian are proud of. Why ? Basically, this is the first ever movie that was from Indonesia (well, actually it was made by Australian but the credit goes as well to Indonesia for actors and places) which was an action movie that recognized by the world. I never seen the full movie to be honest, but this movie is the turning point of Indonesian movie industry which is dominated by Horror and Romance movies, so I hope that people learnt from "The Raid" and makes Indonesian movie industry better in the future. So that's explained why I expected many things from this missions pack

After I Played :

To be honest, I kinda dissapointed with what is inside the missions pack. Well, for some reasons, yes there are many elements that were taken from the original movie, but somehow it doesn't fit with what San Andreas have in the game. I'll explain that later. I'm actually expecting a story-driven missions pack with some action but what I've got is "an action missions pack". From what I've got in this missions pack, I'm expecting betrayal, awesome shooting scenes, awesome fistfight but what I did was shooting, shooting, and shooting. Yes, basically the 80% of the missions are shooting. Kill this, kill that, protect this, chase that, which kinda repetitive and makes the players boring. Well, the story is good though, but somehow the repetitive missions kill the vibes

But the designer put a lot of work to this missions pack. 25 missions in a pack, full of actions, awesome chasing missions, and many other. I mentioned above that the missions always has shooting in it, well basically that was because GTA SA all about, but it was always about killing that soldier and killing that "important man" afterall, which kill the mood. What I can suggest for the designer in the future is try to make variation if you want to keep the shooting element in the missions pack. 

But apart of that, the positive was the actors, the weapon selection, the location, the objects, all are GREAT. We all love different atmosphere and that was Mr. 1caker delivered. The missions are never dull, with many different places including roads, interiors, alleyway, docks and even the whole city (well, small city). This is one of the silver linings that the missions have. Also, the missions are not that easy and not that hard which makes the mission passable so it's easy to carry on with the story. Many pickups that are useful for the player to pass the mission, enemy actors not really hard to be killed, friend actors have ideal accuracy and health, and many things that somehow covered the what the missions pack lack of

I give him 4 out of 5 stars. Could be 4.5 if the designer had covered the minus point (the repetitive one)

Plus and Minus :

Plus :
- Variation of Locations. Including roads, interiors, alleyway, docks and even the whole city
- Variation of surroundings. Many objects, many cars and vehicles, a great set of actors
- Passable Missions. Apart of very repetitive, the missions are not that hard to beat, and it was fun
-  Ideal actors. Both for friends and enemies
- Great story. Well a remake is always great to follow

Minus :
- Repetitive. Yes, the main point. Should had more variation than I expected.
- Grammar and Dialogues. Well this is what foreign players difficulty, so I think it's normal
- The Raid doesn't fit SA. I mean the desinger should've sticked with the original location's name instead of changing it, geographically it has many errors
- A weird follow up. Kinda weird, I don't know when I follow the story it's somehow jump here and jump there, too much plot holes.
- Weird placing. Well, some of the missions. I mean, come on, those garbages popping up from nowhere in a train station ?

Overall :

It was a great missions pack to follow. The designers have a lot of potential to be big in the future with this kind of missions pack, if he could cover his lackness in the future. Give the massive shouts for him and play his missions ! I expecting a lot from him

That's my review guys. Stay happy

Jumat, 13 Maret 2015

DYOM Interface



Let's get into DYOM !

INSTALLATION 
To install Design Your Own Mission, you need three things:

1) Grand Theft Auto: San Andreas
2) The CLEO Library (I recommend CLEO 4.1, but 4.3 will work too). Download CLEO here:
3) Design Your Own Mission. You can download the latest version
here
Well, as probably you already have installed GTA: SA, let's go with the CLEO Library.

As many of you know, CLEO is a project made by Seeman (CLEO 1-3) Alien (v4) and now continued by Deji, that brings to the game new opcodes, the posibility to make custom scripts and use them without staring a new game, and some other cool features, but that's not too important for us right now.
Design Your Own Mission needs CLEO to be able to save/load the custom missions to/from a ".dat" file. I will explain it better in a few minutes.

Install CLEO using the auto-installer, it's fast and simple.

Once you have CLEO, you need to install the DYOM mod.

All you need to do is:

1) Download the latest version of Design Your Own Mission
2) Find the "GTA User Files" Directory in My Documents
3) In "GTA User Files", create a folder, with the name "MPACK"
4) Extract the content of the DYOM ".rip" in the the folder you've just created.

That's it. DYOM is installed.

Now try to start a new game. You will see two options:

SAN ANDREAS [STANDAR GAME]

and...

Design Your Own Mission

Select DYOM, and start!

FUNCTIONS 
If you just started DYOM, CJ will spawn at Grove Street. You will see some info at the top left corner.

To open the Mission Menu, press Y, and a menu with a text like this will show up:

Mission Menu
Storyline Menu
Settings
Player
Objectives
Actors
Cars
Pickups
Objects
Tools


Let's explain it one by one:

1. Mission Menu
 
Play Mission 
Pressing this you will start the current loaded mission, of course, if it is not read-only 

Save Mission 
This will save the mission that is currently loaded. After pressing it, you will choose the slot you want and DYOM will save it as "DYOMX.dat", where "X" is the number of the slot. If you save it at slot 1, the name of the file will be "DYOM1.dat" This is often compared to the save slots of the normal game 

Load Mission 
Use this to load a mission. After pressing it, choose the desired mission, and DYOM will load it. If it is a read-only file, it will start automaticaly 

Publish mission 
Select this and you will save the current loaded mission as "DYOM0.dat" and it will be read-only, so the file it can not be edited by anyone (not even you, so be careful, have a backup in case you need to cahnge something) 

New Mission 
Creates a new mission. All the data of the current mission will be deleted. You will now be able to write the desired name for the mission and your name. Show Mission audicode This will show the audiocode of the current mission. (More info below)


2. Storyline Menu 
The storyline is a function implemented in v6. It allows a game expeerience more similar to the normal game, because you can explore the whole map and start the missions when you want with the regular red circles.

The data of the storyline is stored in a folder inside the GTA User Files, called "DSL". You can only have in the folder one storyline at the same time.

When your storyline is ready, you can distribute it uploading the entire folder in a ".rar" or ".zip" file.

To add missions to the storyline, design the mission as usual and save it as an intro, outro or regular mission. I'll explain this below.

There's two modes in the storyline function: The design mode, and the in-game mode. You can access to the design menu when you're designing, but not access to the in-game menu.
When you're playing the storyline, you can use the in-game menu but you can not use design menu.

A) Design menu
  • Test Storyline:
    Press this and you will start the current loaded storyline
  • Clear Storyline:
    This option clears the current loaded storyline, so it will delete all of the storyline missions and missiontriggers
  • Mission Menu:
    Choose this, and a submenu will show up:
    • Save Mission to DSL: This will save the current mission to the DSL folder as a normal mission. Choose a name for the file and save (not mission name, mission file name!)
    • Save Mission to intro: This will save the current mission to the DSL folder as the intro mission.
    • Save Mission to outro: This will save the current mission to the DSL folder as the outro mission.
  • Make Storyline autorun:
    This will make the storyline autorun; it means that it will start when you start DYOM
  • Add missiontrigger:
    This will add a missiontrigger, a red circle. This will be used to start a mission. When you select this, you need to enter the name of the file named as the mission you want to start with the trigger you're creating (NOT the mission name, the name on the file you choosed with the option "Save Mission to DSL"), how many missions do you need to pass in order to spawn the trigger, the position of the circle, and the icon you want. At the end, you can select the rewards of the mission: Money, wanted level, change in the weather, peds, cars and enable or disable the riot
  • Edit missiontrigger:
    This allows you to edit the nearest missiontrigger
  • Remove missiontrigger:
    This allows you to remove the nearest missiontrigger
The intro mission will start as sonn as you start the storyline. The outro mission is the final mission and it will start as soon as you finish the last mission. Patrick recommended to make the outro "fail-proof". Maybe an only-cutscene mission, but is your choice

The name of the files are selected when you press "Save mission to DSL", and it's used to asign the triggers to the missions, so you might want choose a name easy to remember.

B) In-game mode 

You can use this menu pressing Y+N when not on a mission. This menu will show up:

 Abort Storyline 
 Use this to abort the current storyline. You'll return to the design mode

 Load Storyline Progress
 Use this to load the saved progress of the current storyline

 Save Storyline Progress
 Use this to save the progress of the current storyline

To be able to design missions correctly using the Storyline function, you'll probably need some practice. Try with some easy missions first to understand how it works.

3. Settings
Mission Name 
You can change the name of the mission using this 

Intro Text 
You can use this to add intro text to the mission. You can only make 3 text boxes in a mission. 

Time Limit 
Using this you can choose how many time has the player to complete the mission 

Timed Mission 
Choose this to select if the mission has a time limit or not 

Time of Day 
Choose this to select in what time the mission starts. Use "Y" and "N" to set the hour 

Weather 
Select this to choose the weather of the mission. Use "Y" and "N" to select the desired weather 

Minimum Wanted Level 
Choose this to set the minimun wanted level of the mission. By default is 0 

Maximum Wanted Level 
Choose this to set the desired maximum wanted level of the mission. By default is 6. 

Riot Mode 
Choose this to set the Riot on and off


To be able to use the storyline feature correctly, you'll need a bit of practice to understand better the how it works. It's a bit harder than the usual mission feature, but for some stories, looks better. Feel free to ask any question regarding this or any other DYOM feature!

4. Player 
This changes the configuration of the objective 0, that is where the mission start and it sets the player's skin, health, and weapon.

5. Objectives 
Add Objective 
Use this to add an objective. When you select this, you will see another sub-menu:
  • Add Actor:
    This adds an enemy actor as an objective that MUST be killed. You can select the skin, the animation and the weapon. After that, another sub-menu will show up. Use it to select the health (100 by default), the Gang (Enemy1 or Enemy2), his accurate when shooting (10, 25, 50, 75, 100), if it can be killed with a headshot or not, the actor's behavior (Attack Direct, Hold position, and Hold and direct) if you want to set a health bar for the actor, and set "Kill all enemy gangs". The last one let's you choose if the player has to kill all the enemies in the current objective, or just the actor you've just created as an objective
  • Add Car:
    Using this you can spawn a car as an objective. First, select the model, then the primary color and secondary color, after that, set the position. When you do this, another sub-menu will show up. Use it to select the car's properties (if it is bullet proof, explosion proof, damage proof, if the car is locked or not, and/or the tires are popable), the health: 100 (it will burn instantly), 250 (very low, just a little hit can destroy the car), 500(half of the normal health), 1000 (normal health) or 2500 (2.5 times the normal health). Also, you can set if it has to survive, or has to be destroyed, and if you want to set a health bar for the car.
  • Add Pickup:
    This will add a objective pickup that must be picked up by the player. You need to select to location first. After that, you can choose the type of pickup (Weapon, Health, Armor, Bribe, Other) and then you need to choose the exact pickup you want (only if you selected "Weapon" or "Other") and the ammo (Only if you selected "Weapon"). Also, you can set if the players needs to pickup all the similar pickups available in the current objective.
  • Add Checkpoint:
    This will add a checkpoint as an objective. The player needs to be in the checkpoint to complete it. First, you select the type of objective (red circles, coronas, invisible checlpoints, race checkpoints) then move it to the desired place with W-A-S-D keys. You can also change the height of the checkpoint pressing LSHIFT (Jump key) and the arrow keys. Additionaly, you can choose the size of the checkpoint using FIRE button (Left CTRL or Left mouse button) with the arrow keys.
  • Add ObjectThis adds an object as an objective. First place the object where you want, and press space. You'll see the following options
    • Touch Object: To complete this objective, the player has to touch the object.
    • Damage Object: In order to complete the objective, the player needs to damage to object
    • Photograph object: The player needs to photograph the object to complete this objective.
    • Shoot Object: The player has to shoot the object
  • Add Special Player Objectives:
    These objectives are special objectives that affect the player directly
    • Teleport :
      Choose this to teleport the player to the desired place in the map. You can set the player's model after the teleport, the weapon and health.
    • Set Wanted level:
      This will change the current wanted level to a desired level, from 0 to 6.
    • Remove Weapons:
      This will remove all the weapons of the player.
    • Talk on Phone:
      This objective will result in something simple: the characther will recieve/make a call and it will start to talk on the phone. When you select this, select the time, and the text you want to show. If you put one, it will show that line and the character will put away the phone. If you have 2 or more of this objective in a row, the player's character will have the phone in his ear until the last "Talk on Phone" objective.
    • Drive-by mode: When the player is in a car as a passenger, you can enable the drive-by mode, so the player can shoot from a car!. Note that the player cannot exit normally of this mode, so you have to create a "Teleport" Objective to put the player outside the vehicle
  • Add Special Enviroment Objective
    This type of objective affects what happens around the player.
    • Cutscene:
      This will allow you to add cutscenes to the mission. When using it, you have to use the arrow keys to rotate the camera, pressing and holding the LSHIFT (jump button) with the arrow keys will allow you to change the height. Pressing and holding the FIRE button (Left CTRL or Left Mouse Button) will allow you to change the position of the camera. After that you need to adjust the time (how seconds uses the cutscene), then the behaviour of the cutscene: Static (does not moves), Linear (Moves in a straight line), Smooth (Moves from the previous Cutscene to the location you've just set) and "Follow Actor" (The camera will follow the actor you want during the cutscene). At the end, no matter the type you choosed, type the text you want to show during the cutscene.
    • Countdown: This will set a countdown timer in the screen (like at the start of a race). The player cannot move during the countdown. You can set how long the countdown will be.
    • Timeout:
      It's similar the Countdown objective, but the player can move during the timeout and select if the player can see the timer or not.
    • Weather Change:
      You can change the weather with this objective.
    • Set Time:
      You can change the current time to a new desired one with this objective.
    • Ped/Car Behaviour:
      Use this to change the behaviour of the cars and peds on the street. With "Normal Ped/Cars" the cars and peds will spawn as usual. With "No Cars", The cars will not spawn in the street, but the peds will. With "No Peds" the peds will not spawn in the street. With "No Ped/Cars" the cars and the peds will not spawn in the street. With "Riot Mode", the Riot will activave.
    • Adjust Time Limit:
      With this, you can add or remove time from the timer (for timed missions)
    • Start Timed Section:
      With this, a timed section will start from the current objective (Like "Timed missions")
Edit Objective 
This will allow you to edit the closest objective of the current location. 

Delete Objective 
This will delete the closest objective of the player's current location 

Select Objective 
Select the closest objective of the player's current location 

Put After Selected 
Use this to make the closest objective occur after the selected objective

6. Actors 
Actors are the NPCs in the mission. They can be: Allied (help the player), Neutrals (Only attacks the player if the players attacks him), Enemy1 (Enemies of the Player and Enemy2) and Enemy2 (Enemies of the Player and Enemy1)

Add Actor 
This allows you to add an actor. First you select the skin (model), select the animation, the weapon and ammo. Then, a menu will show up :

- Health
  You can choose from 100, 250, 500, 1000, 2500 by default is 100. 
- Gangs
  You need to set the actor's gang. There are Allied, Neutral, Enemy1, Enemy2
- Behaviour
  You can choose from Normal, Hold Position (the actor won't move from his current position), Attack Direct (the   actor will attack only the player directly from his position whether get close to their shot range or running             towards player) , Hold and Direct (same as previous but the actor won't move from his current position), 
  Follow Player (just like the gang in the original game), 
 - Must Survive
   Set the actor if he must survive to pass the mission, if he's dead the mission will failed.
 - Accuracy
   You can choose from 10, 25, 50, 75, 100
 - Headshot
   Set the actor whether they can be killed by headshot
 - Health Bar
   Set a health bar for the actor.

 The actor will spawn after the selected objective 

Spawn Actor 
This will make the closest actor to spawn after the selected objective 

Hide Actor 
This will make the closest actor to hide after the selected objective. That means that it will dissapear 

Edit Actor 
This will let you change the properties of the closest actor. 

Delete Actor 
This will delete the closest actor

Note : you can copy actor by using CTRL + P. This will add an actor with same previous identity that you last made


7. Cars 
This is really similar to the actor's menu.
 
Add Car 
First, select the model. There's a shortcut key if you're tired scrolling the cars one by one

C for Cars
B for Boats
P for Plane (or Aerial Vehicle)
S for Special (Motorcycle and the other non-cars)

Then the primary color and secondary color, after that, set the position. When you do this, another sub-menu will show up. 

- Bulletproof
  Whether the car will be bulletproof or not. The vehicle won't take damage from bullets
- Explosion proof
  Whether the car will be explosion proof or not. The vehicle won't take damage from fire
- Damage proof
  Whether the car will be damage proof or not. The vehicle won't take damage from collision
 - Locked
   Whether the car will be locked or not
 - Health
   100 - burn instantly
   250 - black smoke, few hits will make the car destroyed
   500 - white smoke
 1000 - normal health
 2500 - "double plated" the car will take more damage than the normal one
- Must Survive
  The car must survive in order to pass the mission. Destroyed and the mission will fail
- Health Bar
  Show the car's health bar

Spawn Car 
This will make the closest car spawn after the selected objective 

Hide Car 
This will hide the car after the selected objective, that means that it will disappear 

Delete Car 
This will delete the closest car


8. Pickups 

Also really similar to the actor's (and car's) menu.

Add Pickup 
This will add a pickup. You need to select to location first. After that, you can choose the type of pickup (Weapon, Health, Armor, Bribe, Other) and then you need to choose the exact pickup you want (only if you selected "Weapon" or "Other"), and the ammo (Only if you selected "Weapon"). 

Spawn Pickups 
This will make the closest pickup to spawn after the selected objective 

Hide Pickup 
This will hide the pickup after the selected objective, that means that it will disappear 

Delete Pickup 
This will delete the closest pickup


9. Objects & Special Effects 
 
Add Object 
This will add an object. You need to select to the object you want and then, the location.

Use the W-A-S-D keys to move the object. 
Press and hold LSHIFT (Jump key) with the arrow keys to change the height of the object. 
Press and hold the FIRE button (Left CTRL or Left Mouse Button) to change the rotation and location. 
Press and hold Bloq Mayus to move the camera around the object. 

Once you have set the position of the object, a submenu will spawn. 
- Ready (static)
- Move along path (the object will move in a predifined route)
  If you've selected "Move along path", you have to choose a new position to the object, and choose how fast it     will move, and choose between route or loop-route
- Move when approach (the object will move to another position when the player is near it)
  If you've choosed "Move When approach", you need to choose a new position for the object, and how close       the player needs to be activate the trigger

Spawn Object 
This will make the closest object to spawn after the selected objective 

Hide Object 
This will hide the object after the selected objective, that means that it will disappear 

Destroy Object 
This will delete the closest object


10. Tools 

The "tools" are functions that are made to help the designer.
 
Teleport to Marker 
Use this to teleport the player to the marked location, so that way you don't have to travel around the map when designing 

Teleport to objective 
Using this you can teleport to any objective in the map 

JetPack 
This gives you a JetPack (In case you didn't notice that yet) 

Spawn Test Vehicle 
Using this you can spawn a test vehicle to drive it 

Browse Interiors 
This allows you to browse the interior. There is shortcut key "G" and "H" to skipped browse 10 interiors (1 to 11) 

Play From Selected 
Use this to play from the selected objective 

TEXT OPTIONS 
If you want to make colored text in your missions, add "+X+" (where "x" is a letter that represents the color) before the text you want. The following colors are available:
  • Blue: +b+
  • Green: +g+
  • Red: +r+
  • Purple: +p+
  • Yellow: +y+
  • White: +w+
So, if you write something like this when designing:

"Go to +y+Glen Park+w+ and kill those +r+Ballas!"

The result when you play the mission will be:

"Go to Glen Park and kill those Ballas!

Note: When writing, you can use this shorcut

Press CTRL+B, to write +b+. Press CTRL+G to write +g+, press CTRL+P to write +p+, etc.

When you're writing something, you can skip to another line using +n+

If you write:

"+b+Toreno +w+needs help.+n+Go to his ranch in +y+Tierra Robada"

The result in the game will be:
Toreno needs help.
Go to his ranch in Tierra Robada "

CUSTOM SOUNDS 
Since DYOM v7, it's possible to add custom sound to the missions. Here, I'll esplain how:

Every mission you make will have an audio code. What's that? That's a unique random name of the directory where you will add the sound files with ".mp3" extensions.

In order to do it, you need to create a folder with a the name "SD" in the GTA SA User Files directory.

When you design a mission, press "Show Mission audiocode" in the "Mission Menu". You will see something like "SD/XXXXX/" where "XXXXX" is the random name. Now go to the "SD" Folder and create a folder with the name of the audiocode of the mission you want to add sounds.

In the folder named after your mission audiocode, you can add the sounds. Just rename any mp3 file you want to "am.mp3", and it will become the ambience sound of your mission. This file will reproduce during the entire mission as a loop, but you can pause it using ".noa" files. In order to create a ".noa" file, create a ".txt" file, and rename it as "XX.noa", where "XX" is the objective where you want to pause the sound.
So, if you want an ambience sound to reproduce during the mission, except in the objective 02, create a file with the name "02.noa". You can also do something like, create the files "04.noa", "05.noa" and "06.noa" and the sound ambience sound will not reproduce in the objectives 04, 05 and 06. Simple!

You can also have files like "04.mp3", "16.mp3", "23.mp3" etc. This files are sounds that are only reproduced during ONE objective, the one with a number that matches with the file name. So "04.mp3" will reproduce in objective 04, "13.mp3" in objective 13, etc.


HELPFUL LINKS 
Links for Tutorials, important topics and other things here:
I'd like to give a massive thanks for Alexander S4 of gtaforums.com I want you to give your massive shouts for him because he is the one who made the original beautiful tutorial which I tweaked a little

Stay Happy

Welcome to DYOM World



Many people want to make their own missions for GTA San Andreas, but most of them don't have enough SCM-knowledge to actually do it. This modification is made for these people. It allows you to create a new mission ingame, without writing a single line of SCM-script. And you are even able to distribute them to other people.
Create a free account on this website to be able to manage and distribute your work convenient, enabling others to rate and comment on your work.
Also we would like to encourage people who download missions, to rate and comment after playing them, to give some feedback to the mission designers.

- DYOM Website Introduction

So that's the basic idea why this beautiful mod is invented. Easy to make, limitless freedom (well not that limitless but I can call it like that though), and even you can share your own missions with the world.

We also have our own website : http://dyom.gtagames.nl/
And also our own community : http://gtaforums.com/forum/263-dyom-missions/
And when you don't have any ideas what you're doing while playing DYOM : http://gtaforums.com/forum/246-support/

Here's a short video about DYOM



I'll get close to what is inside DYOM in the next post

So actually what is the intention of making this blog ? Well I got some main points here

Promoting DYOM
Ofcourse

Promoting missions pack
We know what "hidden gem" is so this is what I intend to do. Basically people only love to play missions that came from great mission designer, and tend to leave the other designer's mission behind, WHILE they have POTENTIAL to be a great mission pack. So hopefully this will change how people see other's missions pack

DYOM Tips and Trick
Many people keep complaining about DYOM being "un-limitless" because it's far inferior than real heavily coded mission (SCM Code and something like that). Well, basically, with some touch of midas, DYOM missions can be leveled with coded mission. That's why there are many tips and tricks out there that somehow "manipulate" the way we see DYOM missions, which I'm going to share with you guys

DYOM Missions Commentaries
Ah, this is what I'm actually wanted to do. People having fun commentating games, FIFA, GTA V, COD and many other online game. How about DYOM ? Is it also worth the commentating? What I have in thought is, why not? People love to see entertainment, why DYOM can't entertain us ?

That's basically the introduction I hope you'll enjoy this blog. Leave some critics and suggestion on the chat box

Stay happy